August 13, 2011 1 Comment
This is something I painstakingly wrote up for a Valve opinion piece I worked on. It was originally in that column but it was way too long so I decided to pull it out and publish here for anyone who was interested.
- 1998: Valve’s seminal debut is released
- 1999: The first Half-Life expansion, Opposing Force, developed mostly by Gearbox Software is released.
- 2000: Deathmatch Classic (now more commonly known as Half-Life: Deathmatch) is patched into the game. It is almost an exact remake of deathmatch from Quake, by id Software, but of course in Valve’s GoldSrc engine (which was in itself a heavily modified Quake engine).
- 2001: Blue Shift, the final Half-Life expansion, is released, again mostly developed by Gearbox.
- 2004: Half-Life 2 is released after many delays and very public set-backs.(Eurogamer)
- 2006: HL2 Episode 1 is released.
- 2007: HL2 Episode 2 is released as part of The Orange Box.
Now to be fair, I think this undersells Half-Life 2 and its subsequent episodes a bit. The three HL2 titles are an incredible accomplishment. It is technically part of an existing fiction and property, but almost everything about the HL2 games are wholly original, from the engine to the setting.