April 5, 2012 Leave a comment
Yes, this post contains spoilers for the Mass Effect series. All titles are fair game. You have been warned.
In part one of this reflection on the Mass Effect series, I retold the games’ plot as I saw it: an epic love story set against a galaxy’s struggle for survival. It’s not a prerequisite for reading part 2, but it does serve as the basis for much of my argument presented here.
Let’s cut to the chase: there is no possible ending BioWare could have devised for Mass Effect 3 that would have pleased everyone. The beauty of that series — something that has been reaffirmed by the outrage surrounding the finale — is the unique narrative each player builds throughout their 90-hour experience. It’s all thanks to collaborative storytelling, with both the player and developer working to build each Shepard’s story.
But that’s only true to a degree. The greatest trick BioWare ever played was making you think you were somehow writing this story. While there are near infinite combinations of story beats and outcomes across the entirety of the series, each momentary decision is just as trivially presented as the final one: you stand at a crossroad with two, three or maybe, if your lucky, four possible paths. Take your pick.