The J for Janky Game of the Year Spectacular, 2011 edition — Part 3: Numbers 5-1

You can find part 1, the honorable mentions, here and part 2, numbers 10 through 6, here

5. Bulletstorm — People Can Fly

Bulletstorm

Bulletstorm doesn’t tell a great story. It doesn’t have charming visuals or music. It doesn’t explore challenging themes.

Bulletstorm does, however, make shooting fun again.

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Musings: I’m Sorry Bethesda. It’s Not You. It’s Me

I love the last two games from Bethesda Softworks. Last summer I sunk around 90 hours into Fallout 3 and in the spring of 2006, my junior year of high school, I somehow logged over 150 hours in The Elder Scrolls IV: Oblivion. My Oblivion binge started at day one, March 20, and lasted well into June.

Fallout 3 was different. I got it as a gift in early November, only a week after the game’s launch. To call me excited for it would be an understatement. I tore open the shrink wrap and proceeded to slog through the first nine hours.

I use slog as negatively as possible. My first nine hours in the wastes were torturous. There were bandits waiting to kill my Conan O’Brien look-a-like around every corner, guns broke faster than I could use them, health restoring items were in very limited supply and occasionally I would run into a monstrous creature that could tear me apart in just a couple of hits while living through an assault from every round in my inventory, all 20 of them. I wasn’t having any fun, so I stopped playing.

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